![]() ![]() in my parish for the nice honour and ranking boosts. Would make Parishes useless in the long run as then only the stward would be paying taxes and upgrading buildings.Īnd I prefer to get AI's, wolfs, bandits. So basically you want to evade the taxes and a small -3 to -20 unhappyness from infections? Yet you can't alter the weather or anything. It also means you can't tradewith that parish anymore, no bonusses. Depending on how much you yourself produce.Īnd how do you wish to quarantine yourself eh? One can build buildings that provide food. We already have these options in Parishes. Everything built within a project would cost significantly more than what is built in the villages. Other projects could include a parish farm, which would provide an amount of food for every village per day. Once a troop reaches the back edge of the field, the battle is over and all surviving troops proceed to attack the castle. The wall would be built like a castle, but instead of having a square, the field would be divided in half, with the back half being where the wall can be built. Everything built within a project would cost significantly more than what is built in the villages.Īlso, village to parish interactions need a little sprucing up, I would like to be able to "quarantine" my village, removing all parish benefits, but also removing parish tax and unhappiness from disease.Ĭaptian Zaco wrote:Parish Projects would be a very nice touch, for instance, A Parish wall could be built to protect the parish members, at a cost of around 10,000 stone per citizen, this would decrease the likely hood of AI Castles appearing in the parish, and every attack approaching anyone within the castle would have two fights to go through- one at the wall, and then one at the castle they are attacking. Parish Projects would be a very nice touch, for instance, A Parish wall could be built to protect the parish members, at a cost of around 10,000 stone per citizen, this would decrease the likely hood of AI Castles appearing in the parish, and every attack approaching anyone within the castle would have two fights to go through- one at the wall, and then one at the castle they are attacking. I intend to list my other ideas at this forum topic, so I shall return! thank you for your time, I do have other ideas, but, alas, not more time. if you like my idea, or think that a certain modification would make more sense, then please reply. I would very much appreciate it if an admin could reply so that I know that this has been read by a direct Firefly employee. I feel that this would add another layer of interest to the game, and would make it seem more realistic. in this way, religious wars would keep things from becoming too stable, as nations can maintain peace. Archbishops would be eligible to become pope of the denomination, who would be parallel to the king or queen, although over all followers of that denomination instead of over all people within a given area. each player could choose which to follow, and abbey leaders (sorry I don't know the official term) would be eligible to become bishops over the county, then bishops could be eligible to become archbishop over the kingdom. the denominations would functions like nations- though independently. To help keep things interesting, I believe that at least three different denominations should exist-Catholic, Protestant, and Orthodox. a member of the parish (who cannot be the steward) would be elected to lead the abbey, and would have a number of abilities, such as training larger numbers of monks, as well as, if necessary, excommunicating members of the parish to maintain order. Within each parish, perhaps we could add an abbey. In medieval times, the world was dominated by two forces-kings, and bishops. I'd even be happy with text-based.Īnother idea of mine is to implement a second dimension to our presently secular world. ![]() ![]() I have a number of ideas, but first I would very much like to suggest the addition of a mobile app.-nothing extravagant, just a way to check and see if we've been attacked, set taxes and rations, choose a new research, and recruit troops when we don't have access to our computers. ![]()
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